Ömer Balyalı

Designer / Developer

I’ve been working as a Designer / Developer, specialized in Interface & Experience Design.
My focus is crafting everyday products / applications to create seamless experiences.
In 2001, I created my first website and suddenly intrigued by the power of the web as a means of communication. I think the Web is one of the most important inventions since writing was discovered. The web enables us to create, share and advance the human knowledge more than ever.
I believe that technology and design are the key to explore new domains in the universe and in our lives. While technological advancements make it possible to connect more people, design paves the way for making information more accessible and makes our tools easy to use.
Only by using technology and design do we make communication more effective and our life easier.
My job is to contribute to the collective intelligence of mankind through creating high-impact communication solutions.
That’s why I’m constantly improving my skills including but not limited to human-centered design and software development.

Areas of interest are mainly Graph Applications (Interest & Social Graph, Social Networks), Metadata and Data Visualization.
I’m also interested in cognitive sciences (philosophy, etymology, ontology, psychology), geometry, symbolism, and music.



Berlin, Germany


6 March 1988 (Ankara, Turkey)


BA, Advertising - Istanbul Bahcesehir University (Full Merit Scholarship)


  • Interaction Design
  • User-Interface Design
  • Experience Design
  • Graphic Design
  • Branding
  • Copywriting
  • Front-end Development
  • Motion Graphics


  • HTML
  • CSS
  • JavaScript
  • Ruby
  • PHP
  • Wordpress
  • Ruby on Rails


  • Webpack
  • Gulp
  • SASS
  • PostCSS
  • Atom Editor
  • Git / Github
  • iTerm (zsh - bash)
  • InVision
  • Sketch
  • Adobe Photoshop
  • Adobe Illustrator
  • Adobe InDesign
  • Adobe After Effects
  • Logic Pro X
  • Ableton Live
  • Keynote


We behave in order to accomplish a goal. What matters most is not what we’re doing but why we want to do it.
Products and services are mere tools to fulfill our intentions. Design is asking the question why and then making choices to create what. Design process is not a roadmap to be followed, rather it is the road and the one who walks it itself.

  • Understand

    Designing a great product requires a thorough understanding of the problem and the people who are going to use it. Identifying the problem, learning about the users and clearly stating the business objectives lays the foundation for a more accurate definition of the product.

  • Define

    Designing an exceptional product is to define it successfully. Only after understanding and analyzing the opportunities can one decide what to build. Defining a product to be designed is to identify the core functionality for the particular experience.

  • Experiment

    A successful product is the result of many experimentations, including failures. Working prototypes should be built from day one to see how it actually works. Each experiment creates a unique experience. Great products can only be designed progressively.

  • Build

    Designing a product is actually creating it. While experimentations reveal the strengths and the weaknesses, building the product enables us to understand what it really is and how people are using it. Building a product is always improving it through understanding.


  • Filson

    Mobile Application

    I designed a fictitious mobile app concept for Filson to try out Pixate App, which makes it easy to develop mobile application prototypes. The app is based on the products page and comparison tool from Filson website.

    Scope: Product Design, User-Interface Design, iOS Prototype with Pixate
  • Drippin

    Mobile Application

    Drippin is a location-based social-networking mobile app that enables its users to find nearby events, see where their friends at, share their location and plans on events. It's like Swarm and Facebook Events combined for nightlife.

    Scope: Branding, Product Design, User-Interface Design, Motion Graphics
  • Nuri Iyem


    Nuri Iyem is one of the most popular Turkish Painter, influenced many artists and his works reaches beyond Turkey. In his 90 year life, he produced thousands of paintings and now he is remembered in his 100th birthday with a Portrait exhibition and a website.

    Scope: User-Interface Design, Front-end & Wordpress Development
  • Meteor


    Meteor is a full-stack web development framework, that makes it easy to develop, scale and maintain real-time applications.

    Scope: Branding, User-Interface Design, Copywriting
  • Yemeksepeti

    Web Application

    Yemeksepeti is Turkey's most popular online food-delivery system. This redesign concept is an attempt to modernize the interface with flat-design principles and also an experiment to increase the usability.

    Scope: User-Interface Design
  • Webrazzi Analytics

    Web Application

    Webrazzi is Turkey's most popular technology & entrepreneurship oriented news outlet. Webrazzi Analytics was a free platform to see social media analytics for Facebook, including worldwide numbers but particularly focused on Turkish brands and pages.

    Scope: User-Interface Design, Front-end Development
  • Partiqular

    Web Application

    Partiqular is a social network where actors in Turkish entrepreneurial ecosystem get together to execute innovative ideas.

    Scope: Branding, Product Design, User-Interface Design, Front-end Development
  • Experimental Interfaces


    Some thoughts and sketches on different kind of applications, mostly content-oriented everyday products. Timelines, feeds, collections, connections and organization are the most common theme in these interfaces.

    Scope: Product Design, User-Interface Design, Front-end Development